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Article: UI/UX Design Project Portfolio Template

UI/UX Design Project Portfolio Template

UI/UX Design Project Portfolio Template

Title of the Project

Overview

  • Project Goal: What was the primary objective of the project?

  • Role: Your specific role in the project (e.g., UI/UX Designer, Researcher, Developer).

  • Timeline: Duration of the project (e.g., 3 months, May 2024 – July 2024).

  • Tools & Methods: List the tools (e.g., Figma, Adobe XD) and methods (e.g., Wireframing, User Testing) used.


Problem Statement

  • What problem were you trying to solve?

  • Why was this problem significant for the users or stakeholders?


Research

User Research

  • Objective: What were you trying to learn?

  • Methodology: Describe methods (e.g., interviews, surveys, usability tests).

  • Participants: Who participated in the research (e.g., demographics)?

  • Insights: Key findings and trends.

Competitive Analysis

  • Brief summary of competitors’ strengths and weaknesses.

  • How did this inform your design?


Ideation

  • Brainstorming or ideation techniques used (e.g., mind mapping, crazy 8s).

  • Initial concepts and how they aligned with the research findings.


Design

Wireframes

  • Low-fidelity sketches or digital wireframes.

  • Attach examples or links to your wireframes.

High-Fidelity Designs

  • Polished UI designs.

  • Explanation of design choices (e.g., color scheme, typography, layout).

  • Include links or images of key screens.


Prototyping & Testing

Prototype

  • Describe how you built the prototype and its purpose (e.g., clickable Figma prototype).

Usability Testing

  • Objective: What were you testing?

  • Participants: Who tested the design?

  • Key Findings: What did you learn, and how did you iterate?


Development Handoff

  • How you collaborated with developers (if applicable).

  • Tools used for handoff (e.g., Zeplin, Figma).


Outcome

  • Results: Metrics or qualitative feedback showcasing success (e.g., increased user engagement by 20%).

  • Impact: How did your design solve the problem?

  • Lessons Learned: What did you learn from the project?


Reflection

  • What went well?

  • What would you improve in future projects?

  • How did this project contribute to your growth as a designer?


Visuals & Links

  • Include images, videos, or links to prototypes, case studies, or live websites.


Call to Action

  • Encourage viewers to contact you or explore more of your work.

    • Example: "Interested in collaborating? Let's connect on LinkedIn or email me."

 

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